// Use case

Kickstarter 3D Microsite — Campaign Conversion Site

Kickstarter and Indiegogo backer-conversion microsites with 3D — supporting the platform page with deeper content.

Kickstarter campaigns benefit from microsites that go deeper than the platform page allows. 3D web: 3D product showcase with rotation and detail, founder story scrollytelling, technical specification deep-dives, integrated pledge buttons that drive back to Kickstarter. Pricing \$3,000-\$8,000. Strongest fit: hardware Kickstarter campaigns (3D product visualization is direct selling tool), board game campaigns, premium product launches.

Production timeline

Two to four weeks for a focused kickstarter microsite. Discovery and design in week one, 3D modeling and integration in weeks two-three, polish and QA in week four. Larger scope (multi-scene, AR, complex shaders) extends to 6-8 weeks. I work to a written milestone schedule and send weekly progress notes.

Hosting & ongoing

First year of hosting + minor edits is included in the project price. After that, hosting runs around $10-30/month depending on traffic class. I don't lock you into my hosting — you can move the site to any modern provider, all assets and source travel with the codebase.

Right fit signals

This project type is the right fit when the brand needs a memorable digital moment, when the audience expects a premium presentation, or when 3D actually clarifies the product (try-on, tour, demo). It's the wrong fit if the goal is a generic content blog or a 50-page e-commerce catalog where 3D would only delay browsing.

What ships at launch

On launch day you have: Kickstarter 3D Microsite — Campaign Conversion Site on production hosting, all source code in your repo, the 3D asset bundle under 1.5MB total, OG images for sharing, schema.org markup, and a documented build process. The site loads under 1.5s first paint and the 3D scene streams in lazy. It just works on mobile, tablet, and desktop.

Frequently asked questions

Can you handle the 3D modeling too?
Yes. I model in Blender, export glTF + Draco. For complex models I sometimes work with a specialist — that adds \$500-\$2,000 to the project depending on complexity. For simple objects I model directly in the project budget.
Will this work on slow connections?
Yes. Asset bundle is targeted under 1.5MB total. The 3D scene streams in lazy after the first text paint, so users see content immediately and the visual layer enhances after. On 3G, the experience degrades gracefully but remains functional.
How long does this take?
Standard scope: 4-6 weeks from contract signature to live site. Larger scope (configurator, multi-scene scrollytelling) takes 8-12 weeks. Rush projects (2-3 weeks) are accepted with a 30-40% rush surcharge.
What does it cost?
Hero-section 3D upgrade: \$1,500-\$2,500. Full multi-scene 3D site: \$3,500-\$8,000. Configurator with custom shaders: \$5,000-\$12,000. All fixed-price, source code included. EUR equivalents on request.
What if my visitors are on weak phones?
The site detects device tier before the first scene loads and serves a lighter version on weak hardware (fewer particles, simpler shaders). Devices without WebGL get a static fallback that preserves the visual language and conversion path.

Ready to ship a 3D experience?

Tell me what you need — fixed price, fixed deadline, no surprises.

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